Notes 07

Dialogue

What is a dialogue?

-       A conversation between two or more people.

Functions of dialogue?

-       Effective dialogue moves the story forward

-       Communicates facts and information to audience

  • Conveys essential exposition
  • Characters will talk about what happened, establishing the storyline.
    • “He should have known better. She’s nice but not blind. Sooner or later, she’s going to dig out those roving eyes of his.”

-       Reveals character

  • A character will talk about himself and other people will talk about him.
    • “I’ll be embarrassed to interrupt once the event has begun.”
    • “Jon would be appalled if we don’t show up on time.”

-       Establishes relationship between characters

  • Once the main character’s POV is established, use his dialogue with other characters to show their differing attitudes on the same subject matter.
  • The dialogue exchange creates varied and alternative POVs
  • Differing POVs in turn, sustain the element of CONFLICT between characters.

-       Dialogue comments on the action on screen

-       Used to tie various elements in the script

  • Characters, actions, intentions, etc.

-       Used to expand and enlarge the characters.

Writing Tips:

-       Dialogue should be used sparingly.

-       Never tell the audience what they can see for themselves.

  • “If you can see it or hear it, don’t write it.”

   –  Neville Smith (British screenwriter)

-       Dialogue is no substitute for action

-       Eavesdropping

  • Pay attention to the expressions that people use in daily conversations. It’s helpful to get a sense of ‘authentic’ dialogue.

-       Genuinely fake

  • In writing dialogue, remove words (that may seem realistic) that don’t contribute to the plot in some way.

-       Reveal information sparingly

  • Don’t tell the audience everything up front. Trust them to remember details from the earlier points in the story.

-       Punctuate dialogue with action

  • For ease of comprehension, long periods of dialogue should be broken with action and vice versa.

-       Avoid stereotypes, profanity and slang

  • Cliché stereotyping (widely fixed but oversimplified view)
  • Profanities (vulgarities/obscene language)
  • Slang (informal phrases/words)
    • Blur like sotong
  • These elements may distract or alienate your viewers

-       Read (scripts) widely

  • Think about the point you taken out of the story’s actions
  • When do you stop believing the character?
  • Is the character larger than life and how the dialogue help accomplish that?

-       Punctuate dialogue correctly

  • Take time to learn the basics. Viewers/readers should feel the impact of your words — not feel lost trying to follow your dialogue.

Elements of dialogue

-       Good dialogue is the illusion of reality

  • You’ve got to know how to edit what people say without losing any of the spirit.
    • “A good story was life, with the dull parts taken out”

   -  Alfred Hitchcock

-       Common mistake: Students tend to create radio shows with images

  • <<Film is a visual medium>>
  • A screenplay is a story told in pictures.

Notes 06

Characters

-       Despite being any type of character, it is good to have human-like traits

  • Eg. Nemo – curious, defiant, etc.

-       Easier to relate

-       The character is

  • Heart (feelings), Soul (the core, like good or bad?), Nervous system (react, reflex)

-       Through characters, viewers experience emotions

  • Without character, no action
  • Without action, no conflict
  • Without conflict, no story
  • Without story, no screenplay

-       Developing character:

  • Who is the character? (Without any idea, difficult to describe)
  • What does he want? (To know what he wants and what obstacles to place)
  • What is his quest? (To create a journey of the character)
  • What drives him to the resolution?

-       Characters should have a 3 Dimensional Structure

  • Physiology (the physical appearance, the looks)
    • Gender
    • Age
    • Height, weight
    • Colour of hair, eye, skin
    • Posture
    • Appearance
    • Defects, abnormalities, deformities
    • Birth marks, diseases
    • Heredity
  • Sociology (social status, the ‘class’ in the society)
    • Class (lower, middle, upper)
    • Occupation (income, type, condition, attitude, suitability)
    • Education (amount, type, marks, favourite/poorest subjects, aptitudes)
    • Home life (parents living, earning power, orphan, parents’ mental development, parents’ vices, neglect, marital status)
    • Religion
    • Race, nationality
    • Place in Community, leader among friends, clubs, sports
    • Political Affiliations
    • Amusements: hobbies, books, newspapers, magazines he/she reads
  • Psychology (the mental state [his thoughts, his believes])
    • Sex life, Moral standards
    • Personal premise, ambition
    • Frustrations, chief disappointments
    • Temperament: choleric, easy-going, pessimistic, optimistic
    • Attitude towards life: resigned, militant, defeatist
    • Complexes: Obsessions, inhibitions, superstitions, phobias
    • Personality: extrovert, introvert
    • Abilities: language, talents
    • Qualities: Imagination, judgment, taste,, poise
    • I.Q
    • What is the deep and personal secret this character has which he is desperate to protect/hide?

-       Separate the contents of the character’s life into 2:

  • Interior
    • Takes place from birth until moment your story begins
      • Implied/revealed through dialogues or actions during ‘exterior’
      • Process that forms character (History? Life? Etc?)
  • Exterior
    • Takes place the moment your story begins to it’s conclusion
    • Process that reveals the character (Current situations?)

-       Interactions between characters

  • The personalities and traits are revealed through interaction with other characters in story world
  • Audiences must see your characters in relationships with other people or things

-       Interact in 3 ways

  • They experience conflict in achieving their dramatic needs
    • Eg. Need money – rob bank
  • Interact with other characters
    • Either antagonist, friendly, indifferent way
  • Interact with themselves
    • Eg. Overcame fear for being caught by pulling off robbery successfully

-       Inventing characters

  • By turning the characters upside down (twist from the norm)
    • Eg. serial killer… obsessed to kill other serial killers
    • Eg. Monk devoted to his religion… but a football fanatic

Notes 05

Tool 2 – storytelling – EXPERIENCE

-       Storyteller should be able to identify the potential of every experience

-       Everything about you is unique

-       Event may be similar, but reaction to the experience are personal to you and irreplaceable

-       Many experience are universal, translatable and can be used in any location

  • School bullies
  • Cyber bullying
  • Accident
  • Loss of loved ones
  • Friendship
  • Family problem
  • Abused by the rich
  • Lost of virginity
  • 1st day of school
  • First crush
  • Moving house
  • School camp

-       Why people are able to relate? —- Because they have probably undergone the same thing

-       Writer must connect to readers through most vital aspect —– EMOTIONS

-       People connect with emotions that are evoked in stories

-       TAP ON PERSONAL BACKGROUND —- UNIQUE

-       Things that has happened and currently happening make terrific stories

  • Remember the emotions back then

-       If you are unsure of how to proceed with the character’s development, imagine YOU are the character.

-       How the character copes? What is his state of mind at the time? Emotions?

-       Everyone have fragments of stories

-       These potential ideas prompt your desire to know more

-       Respond emotionally and intellectually to what you hear

-       Good stories are born in the heart, not the head

-       What appeals to you is likely to appeal to someone out there

Tool 3 – MEMORY

-       Your memory is a delightful cabinet of past incidents which you have experienced or been told

-       These memories serve as points of references to your own past (highlight / big change)

-       Types of past incidents that tend to be embedded into one’s memories:

  • Good
    • Birthday
    • Outings
    • Holidays
    • Hanging out
  • Bad
    • Teachers
    • Dentals
    • Trauma

-       Be brave — write on what you do not know as well

-       Can write through

  • Research
  • Interview
  • Find some part of you that you know

-       Difference between memory and experience

  • Memories can be manufactured, depending on stat of mind and emotions during that period of time
  • Experienced are deemed as more authentic and real

-       Memory can be used as a spark to initiate new story

Notes 04

-Principles of tragedy-

- not only something bad that happens

- not only about character dying, and story ending

- Is something bad that happens as a result of a flaw in the character

—– Examples:

—– Insecurity, low EQ, arrogance, obsessions

- Character need to be forced to learn and change.

Notes 03

Problems faced by writers:

-        Word limit

-        Target audience

-        Budget

-        Time

-        Language

Being aware

-        Most people are not as observant

-        Most people are self-absorbed

-        Do not find anything which stands out from the rest

-        Distracted by other things (such as gadgets)

-        Many people have only 20 – 30% awareness level

Observation

-        Adopt a keen eye

-        Develop a natural sense of curiosity

-        Always questioning even minor details

  • Observe events, gestures, and situations to develop stories.
  • Stories can spark from observations

-        From gestures, verbal, body language, attire, items, manners, habit, gestures… can tell

  • Relationship between people
  • Social class

-        Observe in a conscious way (being aware of what u are observing)

-        Facial expressions can tell about feelings

-        Train yourself to see and record:

  • Movements (speed)
  • Physical characteristics (size) (hair)
  • Behaviors

-        Settings /place may affect the manner

Think about:

-        Who is it about

-        Who is the character

-        What the character is like

-        What he do (occupation)

-        What happens

Mindless VS True observation

- Observe with a purpose, and not just observe for nothing.

ABCs observational chart

A – Attire, attitude

B – Behavior

C – Characteristics

D – Dialogue

E – Expressions

F – Facial expressions

G – Gestures, gait

H – Height

I – Idiosyncrasies

-To Be Updated-

Notes 02

Date: 3/5/2011

Conflict

- Important in stories

- Definition: “Opposition of persons or forces” (Eg. Traffic, weather, parents)

- Can result internally or externally

  • Eg. Internal: Decisions, choices.
  • —- Usually harder to show and put on screen
  • Eg. External: Arguments among friends, misunderstandings
  • —- Easier to be shown directly.

-Interaction of opposing ideas, interests, or wills, that create a plot.

- Dramatic — Protagonist’s struggle against someone or something

  • Man VS Man (against individuals)
  • Man VS System (the government, way of life)
  • Man VS Self (Addictions, Expectations)
  • Man VS Environment (Natural disasters, catastrophe

Causes And Effects

- Arises when there is a change

  • Eg. Seasons, Lives, Relationships, Feelings, Bodies, Locations, Technologies

- May be minor or major

- Universal and common, but not always accepted

- Arise when changes are resisted and not accepted

- The intensity depends on how the character reacts to the change

- People need to adapt in order to survive the change

- Conflicts results to Actions in a show

- Plots require conflicts

- They are the central feature of screenplay

- Characters attempt to reach their goals, then conflict comes in

- End of story nears when protagonist and antagonist approach their goals, and conflict rises to generate maximum suspense and excitement.

- End the story with either success, or failure (to attain goal)

ㅇWriting for audienceㅇ

- Cinematic experience —- Not just on paper, but audiences emotional reaction to it

- Audience feel nothing = Fail storyteller

- Screenwriter = Storyteller

- Audience must be able to feel, and be drawn to story.

- Reasons for writing —- Connect readers to:

  • Themselves
  • A unique vision
  • Highlight stated issue
  • Drama of plot
  • Other characters facing the same situation

- Where to look for story?

  • Within self (through experience, memories, emotions)
  • Practice observing, listening and reading body language of people
  • Think of how to connect your viewers to the story through the use of emotions, characters, etc.

Notes 01

Date: 26/4/2011

Stories:

- Every concept leads to stories

  • Stories can be generated and developed from a single concept

- A story is a sequence of events

Written Assignments:

Must be in…

- Present tense

  • Since the story is still ‘taking place’ when read.

- 3rd Person

  • Commonly used in screenplays
  • Story unfolds as being read
  •  Provide an urgent / immediate feel
  •  Usually seen in Thrillers / Suspense Genre.

- Contain visuals

  •  Created images for audiences / readers
  •  Allow readers to visualise the current scene

~ These will make it seem as though the characters are narrating the scene to the readers at the current point of time

~ To give audience / readers something to imagine, thus easier to understand and interpret scenes.

Types of writings   -   PASSIVE vs ACTIVE

Passive:

  • Weak Verbs (eg: Close, Walk, Throw)
  • Tell about actions and thoughts
  • Increases the distance between readers and characters
  • Delayed / non immersion of scene

Active:

  • Strong Verbs (eg: Slams, Storms, Smash)
  • Show the actions and thoughts
  • Decrease the distance between readers and characters
  • Immediate immersion of scene

Tips for writing:

  • Stop / Don’t procrastinate
  • Think of a title
  • Add descriptions
  • Review the ‘star’ / main character in the story
  • Task the character with a goal for he / she / it to achieve by the end
  • Simmer the idea ( Take some time to develop and generate )
  • Try to stop the character from achieving the goal (create conflicts / problems / obstacles )
  • Observe what the character is doing
  • Trust that he will obtain the goal… Or even not obtain it ( Not necessary to achieve goal, as long as there are signs of efforts and struggles during the process)
  • Don’t look for inspirations, it will come on it’s own.
  • Relaxed and quiet environment is an optimum condition to obtain inspirations
  • Take a break
  • Solve a problem in the story, before stopping for the night
  • All 1st drafts are bad. Make more drafts to improve on the previous drafts

Others:

- Stories work when

  • Credible
  • Readers can easily relate to the story through their previous experiences
  • Readers are willing to suspend their disbelief to allow you to create artificial narrative events for their appreciation and enjoyment from your tall tales.


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