Notes 07
Dialogue
What is a dialogue?
- A conversation between two or more people.
Functions of dialogue?
- Effective dialogue moves the story forward
- Communicates facts and information to audience
- Conveys essential exposition
- Characters will talk about what happened, establishing the storyline.
- “He should have known better. She’s nice but not blind. Sooner or later, she’s going to dig out those roving eyes of his.”
- Reveals character
- A character will talk about himself and other people will talk about him.
- “I’ll be embarrassed to interrupt once the event has begun.”
- “Jon would be appalled if we don’t show up on time.”
- Establishes relationship between characters
- Once the main character’s POV is established, use his dialogue with other characters to show their differing attitudes on the same subject matter.
- The dialogue exchange creates varied and alternative POVs
- Differing POVs in turn, sustain the element of CONFLICT between characters.
- Dialogue comments on the action on screen
- Used to tie various elements in the script
- Characters, actions, intentions, etc.
- Used to expand and enlarge the characters.
Writing Tips:
- Dialogue should be used sparingly.
- Never tell the audience what they can see for themselves.
- “If you can see it or hear it, don’t write it.”
– Neville Smith (British screenwriter)
- Dialogue is no substitute for action
- Eavesdropping
- Pay attention to the expressions that people use in daily conversations. It’s helpful to get a sense of ‘authentic’ dialogue.
- Genuinely fake
- In writing dialogue, remove words (that may seem realistic) that don’t contribute to the plot in some way.
- Reveal information sparingly
- Don’t tell the audience everything up front. Trust them to remember details from the earlier points in the story.
- Punctuate dialogue with action
- For ease of comprehension, long periods of dialogue should be broken with action and vice versa.
- Avoid stereotypes, profanity and slang
- Cliché stereotyping (widely fixed but oversimplified view)
- Profanities (vulgarities/obscene language)
- Slang (informal phrases/words)
- Blur like sotong
- These elements may distract or alienate your viewers
- Read (scripts) widely
- Think about the point you taken out of the story’s actions
- When do you stop believing the character?
- Is the character larger than life and how the dialogue help accomplish that?
- Punctuate dialogue correctly
- Take time to learn the basics. Viewers/readers should feel the impact of your words — not feel lost trying to follow your dialogue.
Elements of dialogue
- Good dialogue is the illusion of reality
- You’ve got to know how to edit what people say without losing any of the spirit.
- “A good story was life, with the dull parts taken out”
- Alfred Hitchcock
- Common mistake: Students tend to create radio shows with images
- <<Film is a visual medium>>
- A screenplay is a story told in pictures.
Notes 06
Characters
- Despite being any type of character, it is good to have human-like traits
- Eg. Nemo – curious, defiant, etc.
- Easier to relate
- The character is
- Heart (feelings), Soul (the core, like good or bad?), Nervous system (react, reflex)
- Through characters, viewers experience emotions
- Without character, no action
- Without action, no conflict
- Without conflict, no story
- Without story, no screenplay
- Developing character:
- Who is the character? (Without any idea, difficult to describe)
- What does he want? (To know what he wants and what obstacles to place)
- What is his quest? (To create a journey of the character)
- What drives him to the resolution?
- Characters should have a 3 Dimensional Structure
- Physiology (the physical appearance, the looks)
- Gender
- Age
- Height, weight
- Colour of hair, eye, skin
- Posture
- Appearance
- Defects, abnormalities, deformities
- Birth marks, diseases
- Heredity
- Sociology (social status, the ‘class’ in the society)
- Class (lower, middle, upper)
- Occupation (income, type, condition, attitude, suitability)
- Education (amount, type, marks, favourite/poorest subjects, aptitudes)
- Home life (parents living, earning power, orphan, parents’ mental development, parents’ vices, neglect, marital status)
- Religion
- Race, nationality
- Place in Community, leader among friends, clubs, sports
- Political Affiliations
- Amusements: hobbies, books, newspapers, magazines he/she reads
- Psychology (the mental state [his thoughts, his believes])
- Sex life, Moral standards
- Personal premise, ambition
- Frustrations, chief disappointments
- Temperament: choleric, easy-going, pessimistic, optimistic
- Attitude towards life: resigned, militant, defeatist
- Complexes: Obsessions, inhibitions, superstitions, phobias
- Personality: extrovert, introvert
- Abilities: language, talents
- Qualities: Imagination, judgment, taste,, poise
- I.Q
- What is the deep and personal secret this character has which he is desperate to protect/hide?
- Separate the contents of the character’s life into 2:
- Interior
- Takes place from birth until moment your story begins
- Implied/revealed through dialogues or actions during ‘exterior’
- Process that forms character (History? Life? Etc?)
- Takes place from birth until moment your story begins
- Exterior
- Takes place the moment your story begins to it’s conclusion
- Process that reveals the character (Current situations?)
- Interactions between characters
- The personalities and traits are revealed through interaction with other characters in story world
- Audiences must see your characters in relationships with other people or things
- Interact in 3 ways
- They experience conflict in achieving their dramatic needs
- Eg. Need money – rob bank
- Interact with other characters
- Either antagonist, friendly, indifferent way
- Interact with themselves
- Eg. Overcame fear for being caught by pulling off robbery successfully
- Inventing characters
- By turning the characters upside down (twist from the norm)
- Eg. serial killer… obsessed to kill other serial killers
- Eg. Monk devoted to his religion… but a football fanatic
Notes 05
Tool 2 – storytelling – EXPERIENCE
- Storyteller should be able to identify the potential of every experience
- Everything about you is unique
- Event may be similar, but reaction to the experience are personal to you and irreplaceable
- Many experience are universal, translatable and can be used in any location
- School bullies
- Cyber bullying
- Accident
- Loss of loved ones
- Friendship
- Family problem
- Abused by the rich
- Lost of virginity
- 1st day of school
- First crush
- Moving house
- School camp
- Why people are able to relate? —- Because they have probably undergone the same thing
- Writer must connect to readers through most vital aspect —– EMOTIONS
- People connect with emotions that are evoked in stories
- TAP ON PERSONAL BACKGROUND —- UNIQUE
- Things that has happened and currently happening make terrific stories
- Remember the emotions back then
- If you are unsure of how to proceed with the character’s development, imagine YOU are the character.
- How the character copes? What is his state of mind at the time? Emotions?
- Everyone have fragments of stories
- These potential ideas prompt your desire to know more
- Respond emotionally and intellectually to what you hear
- Good stories are born in the heart, not the head
- What appeals to you is likely to appeal to someone out there
Tool 3 – MEMORY
- Your memory is a delightful cabinet of past incidents which you have experienced or been told
- These memories serve as points of references to your own past (highlight / big change)
- Types of past incidents that tend to be embedded into one’s memories:
- Good
- Birthday
- Outings
- Holidays
- Hanging out
- Bad
- Teachers
- Dentals
- Trauma
- Be brave — write on what you do not know as well
- Can write through
- Research
- Interview
- Find some part of you that you know
- Difference between memory and experience
- Memories can be manufactured, depending on stat of mind and emotions during that period of time
- Experienced are deemed as more authentic and real
- Memory can be used as a spark to initiate new story
Notes 04
-Principles of tragedy-
- not only something bad that happens
- not only about character dying, and story ending
- Is something bad that happens as a result of a flaw in the character
—– Examples:
—– Insecurity, low EQ, arrogance, obsessions
- Character need to be forced to learn and change.
Notes 03
Problems faced by writers:
- Word limit
- Target audience
- Budget
- Time
- Language
Being aware
- Most people are not as observant
- Most people are self-absorbed
- Do not find anything which stands out from the rest
- Distracted by other things (such as gadgets)
- Many people have only 20 – 30% awareness level
Observation
- Adopt a keen eye
- Develop a natural sense of curiosity
- Always questioning even minor details
- Observe events, gestures, and situations to develop stories.
- Stories can spark from observations
- From gestures, verbal, body language, attire, items, manners, habit, gestures… can tell
- Relationship between people
- Social class
- Observe in a conscious way (being aware of what u are observing)
- Facial expressions can tell about feelings
- Train yourself to see and record:
- Movements (speed)
- Physical characteristics (size) (hair)
- Behaviors
- Settings /place may affect the manner
Think about:
- Who is it about
- Who is the character
- What the character is like
- What he do (occupation)
- What happens
Mindless VS True observation
- Observe with a purpose, and not just observe for nothing.
ABCs observational chart
A – Attire, attitude
B – Behavior
C – Characteristics
D – Dialogue
E – Expressions
F – Facial expressions
G – Gestures, gait
H – Height
I – Idiosyncrasies
-To Be Updated-
Notes 02
Date: 3/5/2011
Conflict
- Important in stories
- Definition: “Opposition of persons or forces” (Eg. Traffic, weather, parents)
- Can result internally or externally
- Eg. Internal: Decisions, choices.
- —- Usually harder to show and put on screen
- Eg. External: Arguments among friends, misunderstandings
- —- Easier to be shown directly.
-Interaction of opposing ideas, interests, or wills, that create a plot.
- Dramatic — Protagonist’s struggle against someone or something
- Man VS Man (against individuals)
- Man VS System (the government, way of life)
- Man VS Self (Addictions, Expectations)
- Man VS Environment (Natural disasters, catastrophe
ㅇCauses And Effectsㅇ
- Arises when there is a change
- Eg. Seasons, Lives, Relationships, Feelings, Bodies, Locations, Technologies
- May be minor or major
- Universal and common, but not always accepted
- Arise when changes are resisted and not accepted
- The intensity depends on how the character reacts to the change
- People need to adapt in order to survive the change
- Conflicts results to Actions in a show
- Plots require conflicts
- They are the central feature of screenplay
- Characters attempt to reach their goals, then conflict comes in
- End of story nears when protagonist and antagonist approach their goals, and conflict rises to generate maximum suspense and excitement.
- End the story with either success, or failure (to attain goal)
ㅇWriting for audienceㅇ
- Cinematic experience —- Not just on paper, but audiences emotional reaction to it
- Audience feel nothing = Fail storyteller
- Screenwriter = Storyteller
- Audience must be able to feel, and be drawn to story.
- Reasons for writing —- Connect readers to:
- Themselves
- A unique vision
- Highlight stated issue
- Drama of plot
- Other characters facing the same situation
- Where to look for story?
- Within self (through experience, memories, emotions)
- Practice observing, listening and reading body language of people
- Think of how to connect your viewers to the story through the use of emotions, characters, etc.
Notes 01
Date: 26/4/2011
Stories:
- Every concept leads to stories
- Stories can be generated and developed from a single concept
- A story is a sequence of events
Written Assignments:
Must be in…
- Present tense
- Since the story is still ‘taking place’ when read.
- 3rd Person
- Commonly used in screenplays
- Story unfolds as being read
- Provide an urgent / immediate feel
- Usually seen in Thrillers / Suspense Genre.
- Contain visuals
- Created images for audiences / readers
- Allow readers to visualise the current scene
~ These will make it seem as though the characters are narrating the scene to the readers at the current point of time
~ To give audience / readers something to imagine, thus easier to understand and interpret scenes.
Types of writings - PASSIVE vs ACTIVE
Passive:
- Weak Verbs (eg: Close, Walk, Throw)
- Tell about actions and thoughts
- Increases the distance between readers and characters
- Delayed / non immersion of scene
Active:
- Strong Verbs (eg: Slams, Storms, Smash)
- Show the actions and thoughts
- Decrease the distance between readers and characters
- Immediate immersion of scene
Tips for writing:
- Stop / Don’t procrastinate
- Think of a title
- Add descriptions
- Review the ‘star’ / main character in the story
- Task the character with a goal for he / she / it to achieve by the end
- Simmer the idea ( Take some time to develop and generate )
- Try to stop the character from achieving the goal (create conflicts / problems / obstacles )
- Observe what the character is doing
- Trust that he will obtain the goal… Or even not obtain it ( Not necessary to achieve goal, as long as there are signs of efforts and struggles during the process)
- Don’t look for inspirations, it will come on it’s own.
- Relaxed and quiet environment is an optimum condition to obtain inspirations
- Take a break
- Solve a problem in the story, before stopping for the night
- All 1st drafts are bad. Make more drafts to improve on the previous drafts
Others:
- Stories work when
- Credible
- Readers can easily relate to the story through their previous experiences
- Readers are willing to suspend their disbelief to allow you to create artificial narrative events for their appreciation and enjoyment from your tall tales.